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PLAYING VIDEO GAMES

MOTIVES, RESPONSES, AND CONSEQUENCES
VORDERER, PETER/ BRYANT, JENNINGS

VAT included

Description
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Play ing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychologi cal and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits sq...[Read more]

Status: Available for online purchase in 10-15 days

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